Still no floating tooltips and information remains opaque to a degree.Įach phase/turn that ends will show you a full screen of whatever resources you gained/a searchable location, but this just takes you out of the action. Heck, in one campaign as Lu Bu, there was no specific event for him. Officers in transit still pop up in their previous settlement's actions list, at times causing confusion or nullifying your command.Īlmost all events focus on the rise of the Three (main) Kingdoms. Supplies are automatically pulled from the army's starting city, regardless of how close they are to another settlement. ![]() your leader moved away from your capital with 20k gold to a city with 2k gold? Good luck, because you won't have enough to reward officers gotta start transporting gold. When combined with the pause-and-play shenanigans, this will lead to a lot of turns wasted.īuilding up your cores is just an unnecessary addition.Īctions are faction-wide, but resources come from wherever your leader is residing - ie. There's the "map-painting" mechanic so you can control cores (special nodes near cities that add resources). Tactic and duel activations are just so oddly random. Too many hexes means your units will end up trying to move around each other, and it's futile to attempt to micromanage them. which is next to impossible when you've got half a dozen units milling about. If you want to maximize your damage and minimize losses, you'll need to stay linked with other officers who have those bonds. ![]() The pause-and-play mechanic is just not as intuitive compared to RTK 9's (which came out 15 years ago). But, the implementation in RTK 14 was just poorly done. I can bear the lack of the RPG/officer relationship-building concepts that were present in other games, and I'm mostly focused on the macro/empire-building facets. So, anyway, I reviewed it and it was very disappointing. It seems this is the best place to post this since, as far as I know, this is the only RTK subreddit on the site (not counting r/totalwar which is, obviously, not about Koei Tecmo's games).
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